SATR Intermediate Skills
When playing, These are some things to keep in mind:
--Hit Limitation: Gaming guns can only be hit every ~.5 seconds
--Sight Calibration: The gun are sighted to infinity: Aim above the target to hit them.
--Wound Recovery:
Gamers are unable to shoot after getting hit breifly
If you are hit while reloading, your reload time is reset to 0 and begins again automaticly
--Recoil: the red dot will disappear after firing, or flash to indicate a close range hit.
--Headshot: Shots on the dome sensors do a bonus 25% damage.
--Hit Limitation: Gaming guns can only be hit every ~.5 seconds
--Sight Calibration: The gun are sighted to infinity: Aim above the target to hit them.
--Wound Recovery:
Gamers are unable to shoot after getting hit breifly
If you are hit while reloading, your reload time is reset to 0 and begins again automaticly
--Recoil: the red dot will disappear after firing, or flash to indicate a close range hit.
--Headshot: Shots on the dome sensors do a bonus 25% damage.
Gun Classes: STRENGTHS and Weaknesses
The MAC-11 is a very close range weapon that plays into the Infiltration, Recon, Assault, or Civilian roles.
Strengths: --Lightweight --Silenced Shots --Quick Reload --No Recoil Weakness: --Very Short Range --Low Ammo Count |
The Morita Sniper is the longest ranged weapon in the MMLC arsenal. This places it into the Assault Support, Support Element or infiltration role.
Strengths: --Range --Accuracy --Short Recoil --4x scope --Reduced Firing Volume Weaknesses --Weight --Small Magazine Size --Bolt Action firing |