Michigan's Most Advanced Outdoor Laser Tag
Mid-Michigan Laser Combat
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SATR Intermediate Skills

When playing, These are some things to keep in mind:
--Hit Limitation: Gaming guns can only be hit every ~.5 seconds
--Sight Calibration: The gun are sighted to infinity: Aim above the target to hit them.
--Wound Recovery:
         Gamers are unable to shoot after getting hit breifly
         If you are hit while reloading, your reload time is reset to 0 and begins again automaticly
--Recoil: the red dot will disappear after firing, or flash to indicate a close range hit.
--Headshot: Shots on the dome sensors do a bonus 25% damage.

Gun Classes: STRENGTHS and Weaknesses


The MAC-11 is a very close range weapon that plays into the Infiltration, Recon, Assault, or Civilian roles.
Strengths:
--Lightweight
--Silenced Shots
--Quick Reload
--No Recoil

Weakness:
--Very Short Range
--Low Ammo Count
Picture
The Spectre 4's are a Lightweight Close range weapon working well for pointmen, assault or flanking roles

Strengths:
--Low Reload Time
--Low Recoil
--Ammo Supply
​--Lightweight

Weakness:
--Short Range
Picture
The Spitfire/Scorpion Submachine Guns are close range weapons that plays into the Assault, or Flanking roles
Strengths:
--Low Reload Time
--Low Recoil
--Ammo Supply

Weakness:
--Short Range
Picture
The P90 Personal Defense Weapon is a well rounded Weapon that plays into the Assault, Assault Support, or Support Element Roles
Strengths:
--Magazine Size
--Ammo Supply



Weakness
--Low spare Magazines


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The MP7 Personal Defense Weapon is a Specialized Weapon that plays into the Assault Support, or Infiltration Roles
Strengths:
--No muzzle Flash
--Low Volume


Weakness
--Low Magazine Size
--Long Reload
​
Picture
The Commando Carbine is the second longest ranged support weapon that plays into the Assault Support or Support Element Roles.
Strengths:
---Range
---Short Recoil
---Adjustable Stock For comfort/Firing on the move

Weaknesses
---Weight
---Magazine Size
---Reloads
​---Poor Hit Confirmation
Picture
The M4 Battle Rifle is the second longest ranged weapon in the MMLC arsenal. This places it into the Assault Support, or Support Element role. 
Strengths:
--Range
--Accuracy
--Short Recoil

Weaknesses
--Weight
--Magazine Size
--Reload
​--Poor Hit Confirmation
Picture
The Morita SAW (Squad Automatic Weapon) is the longest ranged weapon in the MMLC arsenal. This places it into the Assault Support, or Support Element role. 
Strengths:
--Range
--Accuracy
--Short Recoil

Weaknesses
--Weight
--No aiming Mechanism
​--Reload
The Morita Sniper is the longest ranged weapon in the MMLC arsenal. This places it into the Assault Support, Support Element or infiltration role. 
Strengths:
--Range
--Accuracy
--Short Recoil
--4x scope
--Reduced Firing Volume


Weaknesses
--Weight
--Small Magazine Size
​--Bolt Action firing
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