MID-MICHIGAN LASER COMBAT TOURNAMENT
Mid-Michigan Laser Combat plans to host tournaments as a competitive avenue for laser combat, where players get to pick their teams and weapons.
Let us know if you want to sign up!
Captains need to submit rosters 1 week in advance of the tournament.
To Sign up, Register here:
https://www.mmlcombat.com/tournament-registration.html
The Rules Follow:
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Rules:
2 players per team on field at one time. Max: 3 Player Roster.
Players can field any guns of their teams color, 1 per player (This includes ALL available gaming guns).
A player can only be on one team's roster and is recommended to have played before the tournament.
Only 1 Referee per team.
Tournament play:
Alliances will be made of 3 teams of 2. The scheduling software will optimize:
1. Balanced starting sides 2. Maximizing number of teams played with
3. Maximizing teams played against 4. Minimizing number of teams seen multiple times
Missions as part of the tournament (without respawns)
1. Capture and Hold 2. Domination
3. HQ Destruction 4. Base Destruction
5. Base Capture 6. Capture the Flag
Ranking Play:
Ranked play will consist of ranked games with each game composed of 2 Matches.
1. Each alliance will ban 1 mission type from the list.
2. Before each match, each alliance will ban one weapon type.
3. Two 5 min matches with 40 hp will be played.
4. Ranking points are given at 1 per kill or, if the objective is accomplished, the higher objective point value will be given.
5. There will be a short 2 min break after every round to adjust player loadout, roster, or strategy, as well as set gun bans.
Each game grants Ranking Points: Kills or Objective point values of the 2 games added together.
Alliance selection:
The top 4 ranked teams become Alliance Captains.
The Alliance Captains are then able to pick their two partner teams for the rest of eliminations. This process goes on until each captain has two partners.
If you decline being picked by one team, you cannot say yes to another. However, you may still be an Alliance Captain.
Single Elimination Games:
Each elimination game consists of 3 Matches, with rules the same as ranking play.
There will be a 2 min break between every match to adjust player loadout, roster, or strategy.
Winner is based on accumulated points: Kills or Objective point values of the 3 games added together.
Cost:
Team cost is $50 per team of 2-3 players if paid more than 2 weeks in advance (Note only 2 can play at a time).
Otherwise, team cost is $55 per team of 2-3.
Prize:
The winning alliance will receive 1 free Battle Pass per player!
Forfeit rules:
If a team is not able to have the minimum of one player by its start time, they will not receive any ranking points from the round.
Notes:
Matches will be able to be observed and teams should do so to aid in future matches with, or against, those observed.
Tournament/Game Statuses will be available from the referee working in the Standings area.
Gun Error Protocol:
Return to your side's field referee for reset.
Planned Schedule:
10:00 Referees meeting at the park (Roethke Park) to mark out play area, set up equipment, and organize brackets.
10:45 Players may begin walking the fields.
11:15 Captains' Meeting
11:30 - 13:00 Pool Play
13:00 - 14:30 Lunch
14:30 - 16:30 Finish Pool Play
16:30 - 17:00 Alliance Selections
17:00 - 18:30 Eliminations Play
All times are estimates.
Let us know if you want to sign up!
Captains need to submit rosters 1 week in advance of the tournament.
To Sign up, Register here:
https://www.mmlcombat.com/tournament-registration.html
The Rules Follow:
-------------------------------------------------------------------------------------------------------------------------------------
Rules:
2 players per team on field at one time. Max: 3 Player Roster.
Players can field any guns of their teams color, 1 per player (This includes ALL available gaming guns).
A player can only be on one team's roster and is recommended to have played before the tournament.
Only 1 Referee per team.
Tournament play:
Alliances will be made of 3 teams of 2. The scheduling software will optimize:
1. Balanced starting sides 2. Maximizing number of teams played with
3. Maximizing teams played against 4. Minimizing number of teams seen multiple times
Missions as part of the tournament (without respawns)
1. Capture and Hold 2. Domination
3. HQ Destruction 4. Base Destruction
5. Base Capture 6. Capture the Flag
Ranking Play:
Ranked play will consist of ranked games with each game composed of 2 Matches.
1. Each alliance will ban 1 mission type from the list.
2. Before each match, each alliance will ban one weapon type.
3. Two 5 min matches with 40 hp will be played.
4. Ranking points are given at 1 per kill or, if the objective is accomplished, the higher objective point value will be given.
5. There will be a short 2 min break after every round to adjust player loadout, roster, or strategy, as well as set gun bans.
Each game grants Ranking Points: Kills or Objective point values of the 2 games added together.
Alliance selection:
The top 4 ranked teams become Alliance Captains.
The Alliance Captains are then able to pick their two partner teams for the rest of eliminations. This process goes on until each captain has two partners.
If you decline being picked by one team, you cannot say yes to another. However, you may still be an Alliance Captain.
Single Elimination Games:
Each elimination game consists of 3 Matches, with rules the same as ranking play.
There will be a 2 min break between every match to adjust player loadout, roster, or strategy.
Winner is based on accumulated points: Kills or Objective point values of the 3 games added together.
Cost:
Team cost is $50 per team of 2-3 players if paid more than 2 weeks in advance (Note only 2 can play at a time).
Otherwise, team cost is $55 per team of 2-3.
Prize:
The winning alliance will receive 1 free Battle Pass per player!
Forfeit rules:
If a team is not able to have the minimum of one player by its start time, they will not receive any ranking points from the round.
Notes:
Matches will be able to be observed and teams should do so to aid in future matches with, or against, those observed.
Tournament/Game Statuses will be available from the referee working in the Standings area.
Gun Error Protocol:
Return to your side's field referee for reset.
Planned Schedule:
10:00 Referees meeting at the park (Roethke Park) to mark out play area, set up equipment, and organize brackets.
10:45 Players may begin walking the fields.
11:15 Captains' Meeting
11:30 - 13:00 Pool Play
13:00 - 14:30 Lunch
14:30 - 16:30 Finish Pool Play
16:30 - 17:00 Alliance Selections
17:00 - 18:30 Eliminations Play
All times are estimates.